tag:blogger.com,1999:blog-2595455932654799850.post3431138106565090843..comments2023-11-02T10:55:07.208+01:00Comments on The Monetary Future: Conservation of Objects in MMORPG GamesJon Matonishttp://www.blogger.com/profile/04111660030028727950noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2595455932654799850.post-82148641058432327912012-06-20T15:02:41.287+02:002012-06-20T15:02:41.287+02:00As any casino operator or politician knows, the ke...As any casino operator or politician knows, the key to collecting taxes is to disguise them as something other than a tax.<br /><br />In a game like this, the "tax" could be exacted when the player character gets killed, or through selling perishable items.Ken Ghttps://www.blogger.com/profile/03442775171294114618noreply@blogger.comtag:blogger.com,1999:blog-2595455932654799850.post-44696810567266795142010-07-01T20:20:36.407+02:002010-07-01T20:20:36.407+02:00Don't they have taxes in these MMORPGs? Merc...Don't they have taxes in these MMORPGs? Merchants aren't valid money sinks, but taxes would filfill the function very well. Plus, you could have a progressive tax on the rich, soaking up their excess funds. I've never played, but it seems like a pretty simple fix to me.Justinhttps://www.blogger.com/profile/01023125641719686613noreply@blogger.com